Cinderdelve
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Never on the menu again!
The Great Butcher has captured the whole barnyard. You start alone as Captain Cocotte, a pirate rooster who stole the Butcher's saber. Free your companions one by one and unlock new worlds with every victory.
Progression that keeps you coming back
- 19 animals to free: they wait in cages, and each cage opens when you reach a specific wave. You can see their silhouettes from the start — earn them.
- 10 worlds to unlock: Crypt, Caves, Swamp, Olympus, Forest, Volcano, Ice, Castle, Temple, Beach. Finish a world to open the next. Each has its own layout, hazards and boss.
- Ranks for every hero: the more you play an animal, the higher it ranks, up to Legend.
- The Barn: spend your golden eggs between runs to get stronger (Vitality, Strength, Agility, Second Wind…).
- War Journal, titles and collections to track your progress.
Combat you can see and feel
- Real-time survival: move around, your hero attacks on its own. Dodge, trigger your power, and time your ultimate.
- A unique power and ultimate for every animal: seals, shockwaves, lightning, feathers, stampedes… every spell has its own design and effect. Ultimates fill the screen.
- Heroes that really play differently: each has a starting weapon and a trait (regeneration, shield, thorns, stun, dodge, bonus gold or XP…), then weapon evolutions to discover.
- Varied waves: swarms, encirclements, marching columns, elite ambushes, kamikaze rain. Enemies animate, come in variants and react to hits.
Build crazy runs, with real tactics
- 10 slots to shape your loadout: split them freely between attacks and passives (3 of each to start, 7 max on one side). 7 attacks and 3 passives, 5 and 5, 3 and 7… your call.
- 70+ weapons, spells and passives to discover: crows, earthquake, chain whip, meteorite, Butcher's cleaver, leech, hedgehog, barnyard sonar… plus passives that change how you play (Crowd Slayer, Duelist, Bloodthirst, Feather Rampart…). Every upgrade tells you exactly what it does.
- Runes unlock slots: pick up runes on the map (3 for the first slot, then one more for each slot, 6 max). But guardians watch over them. Taking risks pays off.
- A readable horde: enemies advance in packs, as one block, so you can spot the gap to slip through. Beware of contact, though: a monster touching you costs 1 HP per second.
- Legendary Gifts: very rare upgrades that transform your run — Vengeful Shards, Chain Lightning, Black Hole, Star Shower, Berserk, Vampire, Guardian Feather, Echo, Harvest.
- Synergies and evolutions: combine the right spells, weapons and passives to trigger evolutions. Find them yourself — the War Journal keeps track of your discoveries.
A super boss that adapts
After 5 waves, the location's boss awaits. It has 3 phases with different attacks and reinforcements, and it adapts to your level: more forgiving if you struggle, tougher if you're crushing the game.
Your run is saved
Leave mid-run? No problem: progress is saved automatically and you can resume where you left off.
Controls
- Keyboard: arrow keys to move, the hero attacks automatically.
- Mobile: on-screen stick and buttons.
Info
- Plays right in your browser, nothing to install.
- Available in English and French (button on the title screen, or Settings).
| Updated | 1 hour ago |
| Published | 8 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Johnsgone |
| Genre | Action, Survival |
| Tags | Animals, Bullet Hell, comme-roguelike, english, french, mobile-friendly, pixel |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |




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